2017-01-06
Quite often we receive complaints from game members about health skill. Often we even hear suggestions that “health” skill should be removed. However, we do not plan to remove health skill and its potential. It would require big game’s updates.
Therefore all together we should find ways to improve the current situation and increase “health” influence in the game.
Changes that could be realized for the next season:
We are waiting for your opinions about these suggestions and other related ideas!
Therefore all together we should find ways to improve the current situation and increase “health” influence in the game.
Changes that could be realized for the next season:
- Skills’ degradation of 30 years and older players could depend more on health than on age. Thus players with good health could longer perform well.
- Players with ideal health (100%) would get little bonus in every training (for example, +1)
- Return possibility for young players to get injury. Presently young players can get injury only if their health is lower than 80%. In reality injuries are much more difficult to foresee, therefore teams have more players. In order to make these injuries less harmful there may be some protectors:
- If player’s health is 80% or bigger he can get injured for maximum 1 day at a time and only if his tiredness in that day’s match was 70% or bigger.
- Players that reach 100% tiredness in match have bigger chances to get injured.
- If player reaches 90% - 100% tiredness in match, his health gets a bit worse
- Some game members noticed that skill title “health” is inappropriate. Maybe it could be changed to “durability”. Maybe you can suggest a better variant?
- Presently health decreases once a season for older players. It could be changed so that health would decrease during every training instead of once per season. Health would decrease depending on: age, health, potential, shape, tiredness in that day’s match.
We are waiting for your opinions about these suggestions and other related ideas!