Vereinsinfo

Mannschaftslogo
Gesicht

Franchise-Spieler Baltramiejus Busikas

93 RT

Alter: 16 J.

Größe: 204 cm.

flag For Fun

Mannschaftslogo team-jerseys-front team-jerseys-back
Lokaler Name: Ant bajerio
Manager: a-darius
smulkmenele.lt logo Games.lt logo
team-jerseys-back
points-leader

G. Kavoliūnas

Punkte: 19,1

rebounds-leader

A. Naß

Rebounds: 4,7

assists-leader

D. Perlys

Assists: 3,8

Informationen

Aktivität 2024-11-23 03:13
Land flag Lithuania
Verband Lithuanian Basketball Federation
kurzer Vereinsname ForFun (Fun)
Basketballschule ForFun Basketballschule
Jugendmannschaft For Fun

Rangliste

Stärke im Spiel 234 (Platz in der Rangliste)
Stärke in der Nat. Liga 3 (Platz in der Rangliste)
Stärke in der Int. Liga 1 (Platz in der Rangliste)
RT-Durchschnitt 276
Fanclub 677
Fan-Rangliste 263 (Platz in der Rangliste)
Pop.-Rating in Int. Liga 5 (Platz in der Rangliste)
Image 5/7
Meinung des Personals 7/7

Statistiken

Wöchentliches Einkommen von Sponsoren 63039 Eu
Max. Summe für Personalausgaben 246636 Eu
Tradebeschränkungsstufe 7 (Historie)
Wechsel (gesamt) 1
Wechsel (diese Saison) 0
Siege gesamt/absolvierte Spiele 613/1096 56%
Siege/absolvierte Saisonspiele 28/51 55%
Anzahl der geliehenen Spieler 14
-- 101 S 61 T.
I want to share another situation with you.
This time, it really surprised me because it seems that even teams at the TOP level of the game don't understand this tactical setting.

I’m sure there are other users who may benefit from this, so I’ll explain it publicly.

In the upcoming match, we have a tactical setting:
"Minimum Required Points Difference"
Please note that this tactical setting is only accessible from the Schedule page for future matches. You cannot include this in your default tactic.
This is because it is meant to be used only in very specific situations. Sometimes, to advance to the next level (e.g., TOP16), you need not only to win but to win by a specific point difference. Let’s say at least 4 points. In such cases, you can use this setting, and the team will aim to win by the required point difference.

For example, if the team is winning by only 3 points, it will perform tactical fouls and do everything possible to secure a 4-point win. Essentially, the team will act as if it’s losing by one point rather than winning by three. However, this also means that instead of winning by 3 points, you could end up losing the game entirely.

Do not use this setting in everyday situations. Use it only when your team absolutely needs to win by a specific point margin!
-- (Übersetze) (Übersetze EN)
+3
https://www.basketpulse.com/en/Pagalba-sarasas.htm#hlpanc_56d75a95926b3
From manual:

Minimum required points difference
Usually teams fight for victory and make various tactical decisions in order to achieve it. Sometimes team needs not just victory but some particular points difference.
According to this tactical setting in the end of the match team will make such tactical decisions that would allow to achieve the indicated points difference.
Note: This setting can be indicated only in tactics of individual match.
-- 101 S 61 T.
-- (Übersetze) (Übersetze EN)
+0
-- 101 S 59 T.
In the past few days, during the evenings, I have been analyzing users' messages written in "Message to Administration" regarding match endings.

We do have some issues here; however, most messages are related to tactics, not the match engine. I have already found a few very similar situations, so I decided to respond publicly, as this can help users understand what happens.

I received complaints from users about players (who cannot shoot three-pointers) attempting to shoot from outside at the end of games. The reason is that sometimes there are simply no other players on the court who can shoot three-pointers. If the team needs 3 points, it will still choose the best available option and pass the ball to that player to shoot from outside.

Sometimes users even deliberately put better shooters on the bench during the final minutes (through tactical combinations of position and player role settings). If you are experiencing this issue, please check if there is at least one good three-point shooter on the court during the final minutes of matches.

-----
Additionally, I want to remind you that if you think something is not working correctly, please write a detailed explanation in "Message to Administration." Don’t forget to include links.
-- (Übersetze) (Übersetze EN)
+6
​Old coaches' skills will start decreasing from season 102. Find more in News!
-- (Übersetze) (Übersetze EN)
+7
Weitere Antworten zeigen: 37
Tai jei kris kaip zaidejams, tai maniskiui treneriui jau pirma savaite du skilai kris is 12 i 11 :D -- 101 S 52 T.
-- (Übersetze) (Übersetze EN)
+0
Tai jeigu prie pat ribos yra tai normalu, kad kris. Kur čia problema? Dabar už tai daug greičiau auga tie treneriai, tai nebebus problemų naują užsiauginti. -- 101 S 52 T.
-- (Übersetze) (Übersetze EN)
+1
Nu jo vietoj 40sezonu 20 tereiks tai nebera problemu -- 101 S 52 T.
-- (Übersetze) (Übersetze EN)
+6
Icon Spieler: Anatol Naß (RT: 291)
-- 101 S 43 T.
Der Spieler hat das Vertragsangebot deines Vereins angenommen
-- (Übersetze) (Übersetze EN)
+0