Lyga: Lietuva.3.4
Geriausi žaidėjai: 101 sez. 55 d.
Dienos penketukas:
PG
SG
SF
PF
C
Komanda | Vt | |
---|---|---|
Dar Parūkysim | 1 - 2 | |
Armadillos | 1 - 2 | |
BC Mieziai | 3 - 4 | |
BC Last Place | 3 - 4 | |
Neris | 5 - 6 | |
BC Megalodon | 5 - 6 | |
Laisvė | 7 - 8 | |
Sons of Sun | 7 - 8 | |
BC Samogitian | 9 - 10 | |
Oranžinis virusas | 9 - 10 | |
For Fun | 11 - 12 | |
Diesel | 11 - 12 |
Rungtynės
(61 d.)
11-20
In the past few days, during the evenings, I have been analyzing users' messages written in "Message to Administration" regarding match endings.
We do have some issues here; however, most messages are related to tactics, not the match engine. I have already found a few very similar situations, so I decided to respond publicly, as this can help users understand what happens.
I received complaints from users about players (who cannot shoot three-pointers) attempting to shoot from outside at the end of games. The reason is that sometimes there are simply no other players on the court who can shoot three-pointers. If the team needs 3 points, it will still choose the best available option and pass the ball to that player to shoot from outside.
Sometimes users even deliberately put better shooters on the bench during the final minutes (through tactical combinations of position and player role settings). If you are experiencing this issue, please check if there is at least one good three-point shooter on the court during the final minutes of matches.
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Additionally, I want to remind you that if you think something is not working correctly, please write a detailed explanation in "Message to Administration." Don’t forget to include links.
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