俱樂部資訊

隊徽
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核心球員 Baltramiejus Busikas

93 RT

年齡: 16 歲

身高: 204 公分

flag For Fun

隊徽 team-jerseys-front team-jerseys-back
國內名稱: Ant bajerio
經理: a-darius
smulkmenele.lt logo Games.lt logo
team-jerseys-back
points-leader

G. Kavoliūnas

得分: 19,1

rebounds-leader

A. Naß

籃板: 4,7

assists-leader

D. Perlys

助攻: 3,8

資訊

最近上線 2024-11-23 01:31
國家 flag Lithuania
聯盟 Lithuanian Basketball Federation
俱樂部簡稱 ForFun (Fun)
籃球學校 ForFun 籃球學校
青年隊 For Fun

排名

遊戲排名 234 (排名)
國內聯賽排名 3 (排名)
國際聯賽排名 1 (排名)
平均RT 276
球迷俱樂部 677
球迷排名 263 (排名)
國際聯賽人氣排名 5 (排名)
形象 5/7
員工意見 7/7

統計數據

每週贊助收入 63039 Eu
人員薪資上限 246636 Eu
交易限制等級 7 (歷史)
完成交易 1
本季交易 0
全部勝場/比賽 613/1096 56%
賽季勝場/比賽 28/51 55%
租借球員數量 14
-- 101 賽季 61 天
I want to share another situation with you.
This time, it really surprised me because it seems that even teams at the TOP level of the game don't understand this tactical setting.

I’m sure there are other users who may benefit from this, so I’ll explain it publicly.

In the upcoming match, we have a tactical setting:
"Minimum Required Points Difference"
Please note that this tactical setting is only accessible from the Schedule page for future matches. You cannot include this in your default tactic.
This is because it is meant to be used only in very specific situations. Sometimes, to advance to the next level (e.g., TOP16), you need not only to win but to win by a specific point difference. Let’s say at least 4 points. In such cases, you can use this setting, and the team will aim to win by the required point difference.

For example, if the team is winning by only 3 points, it will perform tactical fouls and do everything possible to secure a 4-point win. Essentially, the team will act as if it’s losing by one point rather than winning by three. However, this also means that instead of winning by 3 points, you could end up losing the game entirely.

Do not use this setting in everyday situations. Use it only when your team absolutely needs to win by a specific point margin!
-- (翻譯) (翻譯 EN)
+3
https://www.basketpulse.com/en/Pagalba-sarasas.htm#hlpanc_56d75a95926b3
From manual:

Minimum required points difference
Usually teams fight for victory and make various tactical decisions in order to achieve it. Sometimes team needs not just victory but some particular points difference.
According to this tactical setting in the end of the match team will make such tactical decisions that would allow to achieve the indicated points difference.
Note: This setting can be indicated only in tactics of individual match.
-- 101 賽季 61 天
-- (翻譯) (翻譯 EN)
+0
-- 101 賽季 59 天
In the past few days, during the evenings, I have been analyzing users' messages written in "Message to Administration" regarding match endings.

We do have some issues here; however, most messages are related to tactics, not the match engine. I have already found a few very similar situations, so I decided to respond publicly, as this can help users understand what happens.

I received complaints from users about players (who cannot shoot three-pointers) attempting to shoot from outside at the end of games. The reason is that sometimes there are simply no other players on the court who can shoot three-pointers. If the team needs 3 points, it will still choose the best available option and pass the ball to that player to shoot from outside.

Sometimes users even deliberately put better shooters on the bench during the final minutes (through tactical combinations of position and player role settings). If you are experiencing this issue, please check if there is at least one good three-point shooter on the court during the final minutes of matches.

-----
Additionally, I want to remind you that if you think something is not working correctly, please write a detailed explanation in "Message to Administration." Don’t forget to include links.
-- (翻譯) (翻譯 EN)
+6
​Old coaches' skills will start decreasing from season 102. Find more in News!
-- (翻譯) (翻譯 EN)
+7
顯示隱藏回應: 37
Tai jei kris kaip zaidejams, tai maniskiui treneriui jau pirma savaite du skilai kris is 12 i 11 :D -- 101 賽季 52 天
-- (翻譯) (翻譯 EN)
+0
Tai jeigu prie pat ribos yra tai normalu, kad kris. Kur čia problema? Dabar už tai daug greičiau auga tie treneriai, tai nebebus problemų naują užsiauginti. -- 101 賽季 52 天
-- (翻譯) (翻譯 EN)
+1
Nu jo vietoj 40sezonu 20 tereiks tai nebera problemu -- 101 賽季 52 天
-- (翻譯) (翻譯 EN)
+6
Icon 球員: Anatol Naß (RT: 291)
-- 101 賽季 43 天
球員接受俱樂部提供的合約
-- (翻譯) (翻譯 EN)
+0