俱樂部資訊

隊徽

flag Hero East Youth

隊徽 team-jerseys-front team-jerseys-back
國內名稱: Hero East Youth
BasketPulse logo
team-jerseys-back

資訊

俱樂部無人管理
活躍期間 2016-04-11 -
國家 flag China

統計數據

全部勝場/比賽 0 - 0
-- 65 賽季 36 天
玩家因為不活躍已被刪除
-- (翻譯) (翻譯 EN)
+0
Icon 未知的教練
-- 63 賽季 63 天
教練在受限市場期間轉隊
-- (翻譯) (翻譯 EN)
+0
Icon 未知的球員
-- 60 賽季 10 天
球員移動到青年隊
-- (翻譯) (翻譯 EN)
+0
Available for lending, defense 9-9-10 -- 60 賽季 10 天
-- (翻譯) (翻譯 EN)
+0
-- 56 賽季 20 天
Tiredness affects health is a bad idea in my opinion because it will result in everyone choosing tactics that protect from that. Everyone will be in a 2-3 zone and that will end up with everyone shooting 60 three pointers every game.
-- (翻譯) (翻譯 EN)
+3
顯示隱藏回應: 31
I would like to see such changes. Than we could have additional Honor Award - Iron Man. Like in NBA there are players who look upon them selves and show good play till 40 - like Duncan Horry etc... In reality possibility on injuries doesn't fully depend on age. I would say it's not even a major factor. Major is how many injuries you had previously and how severe they were. This increases possibility to get a new one even in good condition. I would add such factor - on certain number of injuries (or total sum of all injury days) increase possibility to get a new injury. Second factor could be exhaustion in game and last age. In this place later there could be added more features like Financial sectors - if they are grate they could lower injuries days total because of good rehabilitation conditions in team (or credits player has - more income to the game :) ). -- 56 賽季 25 天
-- (翻譯) (翻譯 EN)
+4
Something I just noticed in sector financing...56S, 25d. Popularity - Good player released before play-offs -10. This guy had 15% health...it needs taken into account! -- 56 賽季 29 天
-- (翻譯) (翻譯 EN)
+2
Lietuviškai geriau tiktų atsparumas nei sveikata -- 57 賽季 63 天
-- (翻譯) (翻譯 EN)
+0
Icon 未知的教練
-- 54 賽季 63 天
教練移動到青年隊
-- (翻譯) (翻譯 EN)
+0